Sets of 4, 8 or 30
From: £1,939.00 + VAT
The ClassVR Xplorer is a 4K virtual reality headset designed for schools, colleges and immersive classroom learning. Featuring 128GB storage and a front-facing camera, it enables students to explore 360-degree videos, interactive 3D models and virtual environments across the curriculum.
Available in sets of 4, 8 or 30 headsets, ClassVR Xplorer helps schools introduce or expand immersive learning. Contact FutureVisuals for education pricing and advice on choosing the right package.
Important: A compatible ClassVR software subscription is required. Choose the appropriate EduVerse or EduVerse+ licence for your setup.

ClassVR Xplorer headsets bring immersive virtual reality (VR) and augmented reality (AR) learning into schools, colleges and other educational environments. Featuring a 4K display, 6GB RAM, 128GB internal storage and an integrated front-facing camera, Xplorer enables students to explore virtual environments, investigate 3D models and engage with interactive educational content across the curriculum.
Available in sets of 4, 8 or 30 headsets, ClassVR Xplorer offers flexible options for individual classrooms and wider school deployments. Through the ClassVR platform, teachers can access educational content, deliver activities to headsets and manage classroom sessions.
FutureVisuals can help your school choose the appropriate headset package, software subscription and training options.
Looking to equip your school with ClassVR Xplorer? Speak to our specialist team about headset sets, EduVerse subscriptions and education pricing. Request a school quotation.

ClassVR Xplorer gives teachers an accessible way to introduce immersive experiences into everyday lessons. Its high-resolution display, all-in-one headset design and educational content provide additional ways for students to explore subjects, investigate unfamiliar environments and engage with visual learning resources.
From discovering historical locations to exploring the solar system, immersive activities can complement traditional teaching methods and encourage discussion, curiosity and active participation across the curriculum.
The adjustable head strap is designed to accommodate different learners and support shared use across classes. The headset can be worn with or without glasses, helping schools incorporate virtual reality into a range of educational activities.

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The integrated front-facing camera supports compatible augmented reality experiences that combine digital objects with the user’s surroundings. Students can explore virtual environments, interact with three-dimensional models and investigate subjects from different perspectives.

Organised charging and storage help schools prepare headsets between lessons and keep equipment together when not in use. Check the selected package details to confirm which charging and storage accessories are included.

ClassVR supports immersive educational activities using 360-degree images and videos, three-dimensional models and explorable virtual scenes. Teachers can use these resources to introduce topics, investigate unfamiliar environments and provide additional context for lessons across subjects such as science, geography, history and STEAM.
360-degree imagery and video allow students to explore environments from different perspectives. From historical landmarks to underwater habitats, immersive content can bring real-world locations into the classroom and support discussion around lesson topics.
Teachers can also explore suitable custom 360-degree content, depending on the available platform features and content requirements.

Three-dimensional models allow students to examine objects from different angles and explore details that may be difficult to see in traditional classroom resources. Compatible accessories, such as the ClassVR AR Cubes, can support interactive exploration of scientific structures, historical artefacts and other curriculum topics.

Explorable virtual scenes let students investigate digital environments and experience places or situations beyond the classroom. These activities can complement teacher-led explanations and provide opportunities for discussion, observation and collaborative learning.

The right software subscription is an important consideration when planning a school VR deployment. EduVerse and EduVerse+ offer different content and functionality options, so schools should review the available features and licensing terms when selecting a package.
EduVerse provides access to educational resources designed to support immersive learning across the curriculum. Depending on the selected subscription, resources may include:
Subscription options may be available for different durations. Confirm the available terms, included content and licensing arrangements when requesting a quotation.
EduVerse+ provides additional content and creation capabilities for schools looking to expand their immersive learning activities. Depending on the subscription and available features, these may include:
For help identifying the appropriate software option for your school, contact the FutureVisuals team to discuss your requirements.
The ClassVR portal provides tools designed to help teachers prepare and manage immersive classroom activities. Depending on the platform configuration and subscription, supported functions can include launching experiences across multiple headsets, distributing content, guiding student attention, monitoring classroom activities and organising lesson playlists.
Teachers can distribute selected experiences to multiple headsets, guide students through shared activities and direct attention back to teacher-led explanations when required. Lesson playlists can help organise resources in advance and support structured learning sessions.








Available classroom management features, lesson resources and monitoring capabilities depend on the selected software subscription and platform configuration.
ClassVR Xplorer is available in sets of 4, 8 or 30 headsets, giving schools options for different classroom sizes and deployment requirements.
When planning a purchase, consider:
Please confirm the contents of your selected package, including any charging and storage accessories, before ordering. A compatible software subscription is required, so ensure the relevant licence is included in your quotation.
FutureVisuals helps schools and educational organisations explore ClassVR Xplorer headset packages and the software required to support immersive learning.
Whether you’re equipping one classroom or planning a larger school deployment, our team can help you review the available options and identify a suitable setup.
Request a ClassVR Xplorer school quotation to discuss headset quantities, EduVerse subscriptions, training and education pricing.
We supply great products with fast delivery. For selected projects, we can also provide surveying, installation, training and ongoing support.
Delivery is calculated at checkout, and most in-stock items ship within a few working days. Larger or made-to-order items, such as video walls, LED and some signage, have longer lead times that we confirm before you order. If you need it for a set date, tell us and we will work to it.
Yes. We accept purchase orders from schools, colleges, trusts and public sector bodies as standard and can invoice against your PO. Prices shown are excluding VAT, and VAT is added at checkout.
Both. Many products are supplied and delivered only, and for selected projects we also survey the site, install and set everything up. If you would like installation, add it to your enquiry or ask us for a quote and we will confirm what is available for your product and location.
Every product comes with its manufacturer warranty, which varies by brand and range. On the products and projects that include it, we also provide training and ongoing phone and technical support. We will confirm exactly what is included before you buy.
Yes. Use the quote request on any product, or contact us with your list and quantities, and we will price the full project, including any mounts, installation or training you need.
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