Speak to our specialist sales team  |  0151 372 7766  |  in**@**************co.uk

Public sector & education POs accepted

VR

Bring immersive learning into the classroom with ClassVR virtual reality headsets, Eduverse software licences and VR charging and storage cases. Designed for schools, colleges and training providers, ClassVR makes it easy to introduce engaging virtual reality technology into education and training.

Students can explore immersive environments, interact with educational content and experience subjects in new ways. Combined with Eduverse, ClassVR provides interactive VR experiences across a wide range of subjects and learning environments.

Our range includes ClassVR headsets, Eduverse licences and purpose-built VR charging and storage cases, providing a complete solution for managing classroom VR equipment.

Ideal for VR in education and interactive VR training, ClassVR helps teachers and trainers create memorable, immersive learning experiences.

Read more
Filter Reults
Filter Results
From: £1,939.00 + VAT

VR FAQs

What is VR in education?

Virtual reality in education allows students to explore immersive digital environments using a VR headset. It can bring subjects and experiences to life, helping learners explore places, concepts and situations that may be difficult to experience in a traditional classroom.

How much do VR headsets for schools cost?

The cost depends on the number and type of headsets, software licences and any charging or storage equipment required. FutureVisuals offers VR solutions for different group sizes, with ClassVR packages available from smaller sets through to larger classroom deployments.

What is ClassVR?

ClassVR is a virtual reality system designed specifically for education. It combines dedicated VR headsets with educational content and tools that allow teachers to manage and deliver immersive learning experiences in the classroom.

What is Eduverse?

Eduverse is the educational content platform used with ClassVR. It provides access to a wide range of immersive experiences covering different subjects and topics, allowing teachers to select VR content to support their lessons.

What can students learn with VR?

VR can support learning across subjects including science, geography, history, art, careers and vocational training. Students can explore virtual locations, environments and experiences that complement the curriculum and encourage more engaging, experiential learning.

How many VR headsets does a school need?

This depends on how you plan to use VR. Smaller sets can work well for group activities and rotating sessions, while larger sets allow more students to use VR at the same time. We can help you choose a package based on your class sizes, timetable and available budget.

Do VR headsets need to be connected to a computer?

Not necessarily. ClassVR headsets are designed as dedicated education-focused VR devices, making them suitable for classroom use without requiring every headset to be connected to a separate computer.

How do you charge and store VR headsets?

Dedicated VR charging and storage cases provide a practical way to keep headsets together, protected and ready for use. FutureVisuals supplies charging cases in different sizes to suit different numbers of VR headsets.

Can VR be used for SEN education?

Yes. VR can provide controlled and engaging environments that can support different learning needs and experiences. Specialist ClassVR packages and content can be used to introduce immersive learning in SEN settings, with the technology selected around the needs of the learners.

Can FutureVisuals help with setting up VR in a school?

Yes. We can help schools and education providers choose the appropriate VR equipment, software and storage solution. We also provide technical support and can offer setup and training to help staff get the most from their VR system.

© 2026 FutureVisuals, a trading name of All Office Ltd. | Website by Crayon Digital